Team Hellhound, harry potter rwby, summary: four wishes gave them a new world. Four weapons gave them a new life. Four paths gave them a new goal. And one ritual ripped it all away. Team Hellhound, dragged back to Britain by an old man who claims to know best, has to kill a resurrected Dark lord if they ever want to see their home again. Can Voldemort handle a quartet of angry hunters? For that matter, can Dumbledore? Rwby caught my eye in 2013 for its oddball humor and dark undertones, and it has a world ripe for exploration. If you haven't seen it yet, 1) shame on you and 2) go watch paper it immediately.
Some people are happy with what the world has become, but others will stop at nothing to turn the clock back. Harry as an a final Fantasystyle adventurer, no game knowledge needed. Ask not how this idea came. All i know is that I was reading a story that had a temporary crossover with. Final Fantasy tactics Advance, and a quick wiki-trawl and a good night's sleep later this idea was firmly lodged in my head. It's different enough from my other other stories that this could well be what I work on as soon as the Black queen series is complete. I'll need a light-hearted palate cleanser by then, anyway.
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Worm and, magical Girl Lyrical Nanoha, check out the quest I'm running over. I have fan art! If any other of you artistic types want to make something for my stories, i'll be more than willing to link. Abyranss/KadinD, portrait of Jen. I have to say, my favorite part is definitely her "Just try it" smirk. (kadind dot deviantart dot also a far too amusing take issued on her last time at Privet Drive (kadind dot deviantart dot ) and destination a bit of a time-lapse.
(kadind dot deviantart dot com/art/Jen-Black-over-Time ). Anna-chan17, jen, loki, and Jen's death Focus (anna-chan17 dot deviantart dot com/art/Jen-Black luna, luna's Pendant, and Jen's eyes revealed (anna-chan17 dot deviantart dot ). Once Upon a time, aka the four trolls (anna-chan17 dot deviantart dot priest, queen, and Menagerie (sketch) (anna-chan17 dot deviantart dot ) rin-an, jen and loki (rin-an dot tumblr dot com/post/ /a-request-from-guest-000). Beyond the stories already in progress, i have a veritable plague of plot bunnies running around in my noggin. Here are the ones grown enough to even preview. Eternal Fantasy, harry potter, summary: Without warning, the world changed in ways no seer could predict. Modern life replaced by monsters, magic, and fantastical quests.
They are much more common than you probably think. From, inside the box: a proven System of Creativity for Breakthrough Results. Copyright 2014 Drew boyd. Author has written 17 stories for Harry potter, teen Titans, worm, Dresden Files, and Magical Girl Lyrical Nanoha. Welcome, one and all! Let's see i have been reading fanfiction since autumn of 2008, though i only got an actual account in 2012; I was just reading too many stories to easily keep track of, and my muse was insistent that I post some things of my own.
Listening to her on that point was probably one of my better decisions, all told; writing was one of the few things that helped me keep my sanity through medical school, and while whether or not I'm any good it is something you'll have. Since i'm busy with my internal medicine residency, i can't put a new chapter out every wednesday night like i managed in med school, but i am nowhere out of stories to tell. Most of my works can get a bit dark, and I have a bad? habit of analyzing literary details to a level many people would probably say is borderline obsessive. I'm also always up for answering questions or giving feedback, so if you're confused about something I wrote or want to bounce ideas off of someone, feel free to click the pm button up top. You can also find me watching (silently!) on SpaceBattles and Sufficient Velocity, both under the same name and avatar. If you're a fan.
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In other words, the difference could easily be due to what statisticians call sampling error. Lets look a little more warming closely at these surprising results. Solving this problem requires people to literally think outside the box. Yet participants performance was not improved even when they were given specific instructions to. That is, direct and explicit instructions to think outside the box did not help. That this advice is useless when actually trying to solve a problem involving a real box should effectively have killed off the much widely disseminated—and therefore, much more dangerous—metaphor that out-of-the-box thinking spurs creativity. After all, with one simple yet brilliant experiment, researchers had proven that the conceptual link between thinking outside the box and creativity was a myth. Of course, in real life you wont find boxes. But you will find numerous situations where a creative breakthrough is staring you in the face.
The first group was given the same instructions as the participants in guilfords experiment. The second group was told that the solution required the lines to be drawn outside the imaginary box bordering the dot array. In other words, the trick was revealed in advance. Would you like to guess the percentage of the participants in the second group who solved the puzzle correctly? Most people assume that 60 percent business to 90 percent of the group given the clue would solve the puzzle easily. In fact, only a meager 25 percent did. Whats more, in statistical terms, this 5 percent improvement over the subjects of guilfords original study is insignificant.
box became metaphors for creativity and spread like wildfire in, management, psychology, the creative arts, engineering, and personal improvement circles. There seemed to be no end to the insights that could be offered under the banner of thinking outside the box. Speakers, trainers, training program developers, organizational consultants, and university professors all had much to say about the vast benefits of outside-the-box thinking. It was an appealing and apparently convincing message. Indeed, the concept enjoyed such strong popularity and intuitive appeal that no one bothered to check the facts. No one, that is, before two different research —Clarke burnham with Kenneth davis, and Joseph Alba with Robert weisberg—ran another experiment using the same puzzle but a different research procedure. Both teams followed the same protocol of dividing participants into two groups.
At the first stages, all the participants in guilfords original study censored their own thinking by limiting the possible solutions to those within the imaginary square (even those who eventually solved the puzzle). Even though they werent instructed to restrain themselves from considering such a solution, they were unable to see the white space beyond the squares boundaries. Only 20 percent managed to break out of the illusory confinement and continue their lines in the white space surrounding the dots. The symmetry, the beautiful simplicity of the solution, and the fact that 80 percent of the participants were effectively blinded by the boundaries of the square led guilford and the readers of his books to leap to the sweeping conclusion that creativity mother requires you. The idea went viral (via 1970s-era media and word of mouth, of course). Overnight, it seemed that creativity gurus everywhere were teaching managers how to think outside the box. Consultants in the 1970s and 1980s even used this puzzle when making sales pitches to prospective clients. Because the solution is, in hindsight, deceptively simple, clients tended to admit they should have thought of it themselves.
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Although studying is considered a legitimate scientific nowadays, it is still a very young one. In the early 1970s, a psychologist named. Guilford was one of the first academic researchers who dared to conduct a study of creativity. One of guilfords most famous studies was the nine-dot puzzle. He challenged research subjects to connect all nine dots using just four straight lines without lifting their pencils from the page. Today many people are familiar with this puzzle and its solution. In the 1970s, however, very few were even aware of its existence, even though it had been around for almost a century. If you have tried solving this puzzle, you can confirm that your first attempts usually involve sketching lines inside the imaginary square. The correct solution, however, requires you to draw lines that extend resume beyond the area defined by the dots.